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Great additions! A few more ideas:
- On level where anything is 'seeking' the player add more boxes or other objects in random locations to kite the missiles into to dissipate them
- On item pickup - can the game display some text indicating what benefit I gained?
- As you continue to add new stuff - add a function to randomly at a very low frequency change the door color on generating the next room
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Great additions! A few more ideas:
- On level where anything is 'seeking' the player add more boxes or other objects in random locations to kite the missiles into to dissipate them
- On item pickup - can the game display some text indicating what benefit I gained?
- As you continue to add new stuff - add a function to randomly at a very low frequency change the door color on generating the next room